Nintendo GameCube and Wii emulation software

Dolphin
Dolphin-logo.svg
About Dolphin Emulator EN 5.0-13178.png

Dolphin 5.0 running on Windows 10

Original author(s) F|RES, Henrik Rydgård (ector)[one] [2]
Programmer(s) Dolphin Emulator Project [one]
Initial release 22 September 2003; 18 years ago  (2003-09-22)
Stable release

5.0 / 24 June 2016; five years ago  (2016-06-24) [3]

Preview release
Beta v.0-14344 / June 6, 2021; seven months ago  (2021-06-06) [four]
Development 5.0-14619 / July 13, 2021; half dozen months ago  (2021-07-13) [iv]
[±]
Repository github.com/dolphin-emu/dolphin
Written in C++ and C[v] (GUI: originally in wxWidgets, ported to Qt5 in 2018)[six] [7] [8]
Operating system Windows 7 or later, macOS Sierra x.12 or subsequently, Linux, Android 5.0 or later (only 64-chip)[nine]
Platform
  • x86-64[10]
  • ARM64[eleven]
Available in 24 languages[12]
Type Video game panel emulator
License 2015:[a] GPL-2.0-or-later on[13] [14]
2008:[b] GPL-2.0-just
2003: Proprietary
Website dolphin-emu.org
System requirements
Minimum Recommended
Personal Figurer[ix] [15]
Operating organization
  • Windows 7 Service Pack 1 64-chip or higher
  • macOS Sierra x.12 or college[xvi]
  • Modern 64-bit desktop Linux
CPU x86-64 CPU[10] with SSE2 support.[nine]
AArch64[11]
Intel: Intel Core i5-4670K or equivalent.

AMD: Whatever Ryzen CPU or newer.[9]


Snapdragon 8cx or equivalent[17]
Memory 2 GB RAM or more[9]
Graphics hardware Pixel Shader 3.0, and DirectX x or OpenGL 3 back up[15] Modern DirectX 11.one, OpenGL 4.4, or Vulkan GPU[9]
Input device(s) Any PC input device – mouse and keyboard past default[18] Original Nintendo GameCube controller with Smash Bros. Wii U USB adapter[nineteen]
Original Nintendo Wii Remote via DolphinBar[20]
Android
Operating organization Android 5.0[21] Android 10[22]
CPU AArch64[xi] Snapdragon 835 or equivalent[23] [24]
Memory 1 GB RAM four GB RAM
Graphics hardware OpenGL ES three.0[25] Adreno 540 or equivalent[23] [24] with OpenGL ES three.2 and Vulkan back up[26]

Dolphin is a free and open-source video game console emulator for GameCube and Wii[27] that runs on Windows, Linux, MacOS, and Android.[28]

Information technology had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games. Afterward troubled evolution in the outset years, Dolphin became gratuitous and open-source software and subsequently gained back up for Wii emulation. Soon subsequently, the emulator was ported to Linux[29] and macOS.[xxx] As mobile hardware got more than powerful over the years, running Dolphin on Android became a viable option.

Dolphin has been well received in the IT and video gaming media for its loftier compatibility, steady development progress, the number of available features, and the ability to play games with graphical improvements over the original consoles.

Evolution [edit]

Origins (2003–2007) [edit]

Dolphin was first released in September 2003[31] by Swedish developer Henrik Rydgård (ector) and developer F|RES[one] [2] as an experimental GameCube emulator that could kicking up and run commercial games. Audio was not yet emulated, and the overall performance quality was very poor. Many games crashed on start up or barely ran at all; boilerplate speed was from ii to twenty frames per 2nd (FPS). Its name refers to the development code name for the GameCube.[32]

Dolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the last version of the emulator.[33] The developers subsequently revived the project in October 2005.[34]

Open source, Wii emulation, and 2.0 release (2008–2010) [edit]

Dolphin became an open-source project on 13 July 2008[29] [35] when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-simply license.[29] At this point, the emulator had basic Wii emulation implemented, express Linux compatibility and a new GUI using wxWidgets.[29] The preview builds and unofficial SVN builds were released with their revision number (due east.g., RXXXX) rather than version numbers (e.g., 1.03).[36] [37] As with previous builds, differences between consecutive builds are typically minor.[38]

As of February 2009, the software was able to successfully boot and run the official Wii System Menu v1.0. Shortly after, most all versions of the Wii system software became bootable.

Past April 2009, most commercial games, GameCube and Wii alike, could be fully played, admitting with minor problems and errors, with a big number of games running with few or no defects. Adjustments to the emulator had allowed users to play select games at total speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor bug.[40]

By tardily October 2009, several new features were incorporated into the emulator, such equally automatic frame-skipping, which increased the operation of the emulator, as well as increased stability of the emulator overall.[41] Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator'south GUI was also reworked to go far more than convenient, and the DirectX plug-in received further work.[42]

On 12 April 2010 Dolphin 2.0 was released.[43] [28]

three.0 and iii.5 releases (2010–2012) [edit]

By the end of November 2010, the developers had stock-still virtually of the sound bug such as crackling, added compatibility with more games, and increased the overall emulation speed and accuracy.[ citation needed ]

In June 2011, version iii.0 was released.[44] Strange user interface behavior, crashes, graphical glitches and other diverse issues were stock-still. The release notes country that the majority of games "run perfectly or with minor bugs."[44] The release featured redesigned configuration windows, an improved LLE audio engine, new translations, added back up for the Wii Remote speaker, EFB format change emulation, graphics debugger and audio dumping amid several other new features. The 3.0 release removed the plug-in interface in order to "allow for a much better integration with the other parts of Dolphin." The developers also added a Direct3D eleven video back-stop and an XAudio2 audio dorsum-cease.[44]

On 25 December 2012, version 3.5 of Dolphin was released, featuring support for emulating the GameCube Broadband Adapter and Microphone accessories. Information technology introduced a FreeBSD port, free replacement for the DSP firmware, and the WBFS file format.[45] [46]

Port to Android and 4.0 release (2013) [edit]

On half-dozen April 2013, the Dolphin development team released the first builds for Google'due south Android mobile operating system.[47] As of September 2013, simply a scattering of devices independent the hardware to support OpenGL ES 3.0, with Google officially supporting the standard in software since July 2014 with the introduction of Android 4.3 Jelly Bean. Games run at an average of i FPS. The programmer has cited the Samsung Milky way S4 as one of the first phones capable of playing games at higher speeds, but even it would have considerable performance limitations.

On 22 September 2013, version iv.0 of Dolphin was released, featuring back-cease improvements to OpenGL rendering and OpenAL audio, broader controller back up, networking enhancements, and performance tweaks for macOS and Linux builds.[48] [49] Months subsequently, versions iv.0.one[50] [51] and 4.0.ii.[52] [53] were released, fixing pocket-sized bugs.

Driblet of legacy technologies, accuracy improvements, and 5.0 release (2013–2016) [edit]

On 12 October 2013 (4.0-155), Direct3D 9 back up was removed from the project, leaving Direct3D eleven and OpenGL equally the two remaining video back-ends. The Dolphin Team explained this, stating that the plug-in was "inherently flawed" and that trying to evade its several flaws "wasted time and slowed development."[54]

On 19 May 2014, the Dolphin Squad announced that 32-scrap support for Windows and Linux would be dropped.[10] The Dolphin Team stated that information technology was becoming increasingly difficult to maintain the 32-bit builds, and that the 32-chip releases simply offered an inferior experience compared to their 64-bit counterparts. Furthermore, the vast majority of their users were already using 64-bit CPUs, and about users of 32-fleck builds were 64-bit compatible nonetheless were using 32-bit past mistake. The combination of these factors made 32-flake back up unnecessary. 32-bit Android builds suffered from similar problems, but ARMv7 support[55] remained for some other year until the AArch64 JIT was ready and devices were available.[11]

Game Boy Advance–GameCube linking is among the features emulated past Dolphin 5.0

Throughout 2014, several features were implemented into Dolphin, including disc loading emulation, native back up for GameCube controllers,[19] perfect audio emulation,[56] and bug fixes for problems which had been present since the emulator's earliest days.[57] [58] [59] Retention direction unit of measurement (MMU) improvements allowed many games to boot and piece of work properly for the kickoff fourth dimension.[57] Improvements towards the emulator also immune for it to run well on Android using the Nvidia Tegra processor, admitting with pocket-size difficulties.[60]

In coordination with the developers of the VBA-M Game Male child Advance emulator, support for linking GameCube and Game Male child Advance games was implemented into Dolphin in March 2015.[60]

On 25 May 2015 – the Dolphin Development team announced that they had successfully re-licensed the lawmaking base of operations from "GPL-2.0-simply" to "GPL-ii.0-or-afterward" in order to meliorate license compatibility with other Complimentary and open-source projects and be able to share and substitution code with them.[13] [14] [27]

In Baronial 2015, the Dolphin developers appear farther improvements with audio[61] [62] and throughout December 2015 the Dolphin project fixed audio problems on TR Wii Remotes.[63] Ii months later on, in February 2016, a DirectX 12 dorsum-cease was mainlined after months of development.[64]

On 24 June 2016, version v.0 of Dolphin was released, making various fixes and additions to the emulator.[three] [65]

Post-5.0 developments (ongoing) [edit]

Development of a Vulkan-based graphics renderer began in June 2016.[fourteen] [66] After a calendar month, the developer announced that it is "now characteristic-complete" and that it's "time for make clean-ups/problems-fixing/performance work."[67] [68] Development of the renderer was still done in a dedicated branch for the next few months until the code was finally merged in October 2016.[69]

In September 2016, Dolphin's developers appear the emulator was now able to boot all official GameCube titles. The final title to exist supported for kicking-up, Star Wars: The Clone Wars, had been particularly difficult to emulate due to the game's utilize of the memory management unit of measurement.[seventy] [71] Also they announced that they removed Triforce emulation, because of no maintenance in the Triforce emulation's lawmaking.[72]

In March 2017, support was added for the Wii Shop Aqueduct.[73]

Two experimental features, both of which never reached maturity, were removed in May 2017: The DirectX 12 renderer – which found a suitable replacement in the Vulkan dorsum-cease – and the alternative CPU emulator JIT IL.[74] [75]

Continuing this year's before piece of work on graphics performance-related matters, Dolphin developers implemented a solution for the long-standing problem known as shader compilation stuttering.[76] The stuttering is caused by the emulator waiting for the graphics driver to compile shaders required for new environments or objects. The solution that the Ubershaders – in development since 2015[77] – present to the problem was to emulate the Wii's and GameCube's rendering pipeline by way of an interpreter running on the host arrangement's graphics processor itself until a specialized shader has been compiled and tin can exist used for time to come frames, at a lower cost to performance.[76]

18 Baronial 2017 marks the culmination of work started in tardily 2016 when the cantankerous-platform MMORPG Dragon Quest X was added to the listing of playable games just two months before support for the online functionality of the Wii version was dropped.[78] The addition relied on a number of features that had been previously added to the emulator only for the sake of accuracy, such as support for the Wii Shop Channel. Support for Wii File System, an encrypted file system that was originally designed for the Wii U, was also added after a rigorous amount of reverse technology.[78]

In the offset half of 2018 Dolphin'south developers deprecated the wxWidgets GUI toolkit and replaced it with one based on Qt considering the original GUI toolkit's limitations stood in the way of implementing new features.[6] [seven] [8] Among the other newly introduced features were Asynchronous Shader Compilation similar to Ishiiruka,[79] an motorcar-update feature,[eighty] and integration with Discord.[81]

In the summertime of 2018 Dolphin'south Vulkan renderer was brought to macOS via MoltenVK[82] and the Android version was brought back to Google Play with monthly updates.[83] In April 2019, Dolphin added 3 new features; unification of common video backends, a NetPlay Server browser, and Wii MotionPlus emulation. The DirectX 12 renderer was also brought back.

During the timeframe between November 2019 and January 2020 support for Windows 10 on ARM has been added. According to the developers, "[i]t turned out to be quite easy" because support for AArch64 hardware has already been nowadays as part of the Android port.[17]

In the May and June progress study for 2020 the Dolphin team unveiled a new pinch format which was built upon the WIA format called RVZ.[84] It is claimed that the new format compared to the NKit format RVZ is able to have properly emulated load times.[85] Additionally information technology is claimed that while remaining lossless it comes very close to the filesizes of scrubbed WIA and GCZ files.[85]

In the Dec 2020 and Jan 2021 progress report the Dolphin team reports that back up had been added for Nintendo DS advice. While they state that this definitely would not lead to Dolphin and DS emulator operability, with concrete hardware or with emulator, it fixes a crash present in Driver: San Francisco and other games that try to initiate DS communications.[86]

In July 2021, the Dolphin squad announced the integration of the mGBA emulator into Dolphin, assuasive a Game Boy Advance emulator to run within Dolphin simultaneously to simulate GameCube-GBA connectivity. In add-on to supporting transfer of data to and from emulated GBA titles, upwards to four Game Boy Advance instances can be simultaneously agile in Dolphin at one time, making multiplayer in games that require the GBA such every bit The Fable of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles feasible inside Dolphin locally and via netplay.[87]

Features [edit]

Peripherals connected to the Bluetooth-enabled Wii remotes also work with Dolphin

Features of Dolphin include the ability to start games regardless of region, tape tool-assisted speedruns,[88] [89] [90] and the use of cheat codes with Action Replay and Gecko. Functions of the original GameCube controllers and Wii Remotes can be mapped to PC controllers.[91] [92] The emulator allows for the use of existent GameCube controllers through the use of a USB adapter[93] [xix] and Wii Remotes through Bluetooth connexion.[18] Controller expansions are too supported, including the Wii MotionPlus adapter, Wii Nunchuk, Classic controller, Guitar, Drums, and Turntable.[94]

Two kinds of network play are supported by Dolphin: Emulated local multiplayer[95] and Nintendo Wi-Fi Connection.[96] The first only works among Dolphin users. It applies to games that by default have no online pick. The second kind is for online gameplay for WFC supported Wii games with other Dolphin users likewise equally real Wii users.[48] [97] [96]

Game progress can be saved on virtual GameCube Memory Cards, emulated Wii flash memory, and save states. Dolphin features a Memory Card Manager which allows transfer of salvage files to and from virtual GameCube memory cards.[98]

In conjunction with an integrated Game Boy Accelerate emulator, Dolphin supports linking GameCube and Game Boy Advance titles.[87]

Graphical improvements [edit]

Demonstration of anti-aliasing using simple shapes

Similar many other console emulators on PC, Dolphin supports capricious resolutions,[59] [99] [100] whereas the GameCube and Wii only support upward to 480p.[101]

Dolphin can load customized texture maps.[27] These tin can also be of higher resolution than the original textures.[102] The emulator also has the power to export a game's textures in guild for graphic artists to change them.

Dolphin tin output stereoscopic 3D graphics on any platform Dolphin runs. Special hardware such as Nvidia 3D Vision is as well supported. The ability to play games in stereoscopic 3D is a feature the original consoles never had,[103] although Nintendo did originally plan to release a stereoscopic 3D addition screen for the GameCube.[104]

Additional features to further enhance the graphics quality are likewise bachelor. Dolphin supports spatial anti-aliasing, anisotropic filtering, postal service-processing pixel shaders, and a widescreen hack for forcing widescreen output on games that do non support information technology natively.[105] Games can as well accomplish higher-than-intended frames per second.[106]

Reception [edit]

The Dolphin emulator has been well received past the gaming customs, with the plan'due south ability to run games at a higher resolution than the GameCube's native 480i and Wii'southward native 480p resolution receiving particular praise from the gaming community.[107] [99] [100] [108] PC Gamer editor Wes Fenlon called information technology "one of the just emulators to make many games better" and praised it for continually "making major, sometimes huge improvements to compatibility and performance".[35] Wololo.net praised the system's high compatibility.[109]

Dolphin has been used by some people equally a tool to mitigate certain shortcomings for gamers; in 2012, business owner and male parent Mike Hoye, who had been playing The Legend of Zelda: The Wind Waker with his daughter and realized that the game referred to the main graphic symbol every bit a male individual regardless of the inputted proper noun, changed all of the game's cutscene dialogue text to refer to a girl instead of a boy by editing it through a hex editor, testing out the game'south ISO using Dolphin.[110] The emulator's Netplay feature has been described by ArsTechnica to be serving as an culling to the discontinued Nintendo Wi-Fi Connectedness.[96]

As of March 2017[update], Dolphin has approximately 50000 daily active users, co-ordinate to Dolphin's opt-in analytics.[27]

Variants & forks [edit]

Dolphin Triforce [edit]

Logo of the Triforce arcade system

A version of Dolphin fabricated to emulate the Triforce arcade system titled Dolphin Triforce was in development by the Dolphin squad, simply was eventually disabled after development priorities shifted and the feature became unmaintained.[72] Downloads of Dolphin Triforce are withal available from the website[111] and the source code is available from GitHub in a dedicated repository.[112]

Dolphin VR [edit]

Dolphin VR is a tertiary-party project aimed to extend Dolphin with the power to play games "in Virtual Reality with accurate life-size calibration, full FOV [field of view], a 3D HUD, independent aiming, and the power to look around."[113] HTC Vive and Oculus Rift are supported.[114]

PC Gamer tested a few games with Dolphin VR. Metroid Prime and F-Nix GX received especially high praise with ane editor feeling "artless wonder when playing Metroid Prime in VR" and another stating that "F-Nil [is] the thing that sold me on Dolphin VR".[114]

The latest release is 5.0[115] and the source code is hosted on GitHub.[116] The Free Software Foundation maintains the position that GPL software cannot be combined with Oculus SDK's license.[117]

DolphiniOS [edit]

DolphiniOS is a third-political party fork[118] of Dolphin for Apple iOS.[119] It is not available on the App Shop, instead being distributed through a Cydia repository for jailbroken devices, an AltStore repository, or an IPA package for sideloading.[120] [121]

DolphiniOS used to be monetized past having beta releases be available earlier to Patreons; their Patreon programme has been paused as of half-dozen October 2020[update] and they merits that they are now permanently discontinuing this do.[122] Along with this they besides announced that the projection would be going on hiatus due to the lead developer going on interruption.[122] [123]

The first pre-release version went public on 9 Dec 2019[124] with the i.0 release following a week afterward.[121] Version 2.0 has been released only a month after on ix January 2020. The 2.0 version supports physical controllers, amid other new features.[125] Version 3.0 was released on the 20 June 2020.[126] Notable new features include the ability to brandish your games in a filigree, the power to update the Wii System Carte like on the desktop version of Dolphin, the ability to install WAD files to the Wii NAND and the power to change disc while the emulator is running.[126] Versions 3.i.i and iii.two.0 beta 1 have been released since the hiatus declaration. Rumble and motion control support was added for DualShock 4s and DolphiniOS now functions properly for users of the Odyssey jailbreak.[127]

A author from Wololo.internet wrote regarding the performance of DolphiniOS: "On my iPad Pro 10.5-inch (A10X), Mario Kart Wii works pretty well and playing through the kickoff 2 tracks of the Mushroom Cup provided fantabulous results!"[128]

The source code is hosted on GitHub.[129]

Ishiiruka [edit]

Logo for Ishiiruka

In reaction to the removal of DirectX 9 support, Dolphin developer Tino created an unofficial fork called Ishiiruka on 18 October 2013.[130] The name is Japanese for Dall's porpoise.[131] Although the focus is Windows with DirectX 9 and xi support,[132] Linux versions also exist.[133] [134]

The fork attempts to remedy operation problems present in Dolphin such as microstuttering due to shader compilation.[135] Ishiiruka serves as base for the canonical client of the Super Smash Bros. Melee netplay communities Faster Melee [136] and SmashLadder.[137]

John Linneman of Eurogamer talks in the October 2016 Metroid Prime number episode of their Digital Foundry Retro video series about Ishiiruka. He compares playing Metroid Prime via Ishiiruka to playing information technology on original hardware, Wii and GameCube, and upstream Dolphin. Linneman argues that "the benefits [of emulation] kind of outweigh any of the smaller issues that yous might see". He continues to point out features of Ishiiruka that "allow you lot to push the visuals across what y'all can achieve using standard Dolphin. For instance, you can add lots of absurd additional enhancements like depth of field, ambient occlusion, diverse types of color correction and a whole lot more than […]. Information technology's also worth noting that this version of Dolphin helps avoid the shader compilation stutters that plagued the official release of the emulator and it leads to a much more fluid experience."[135]

As with Dolphin, evolution is hosted on GitHub.[138]

PrimeHack [edit]

PrimeHack is a version of Dolphin created past shiiion that has been modified to play Metroid Prime number: Trilogy on PC with keyboard and mouse controls.[139] 2 variants be of PrimeHack – one is based on Ishiiruka,[140] the other one on Dolphin proper.[141] The latter is as of October 2019 the focus of development[142] afterwards it laid dormant between February and October 2019.

The source code is hosted on GitHub.[140] [141]

See also [edit]

  • List of video game panel emulators
  • Cemu – Wii U emulator
  • Citra – Nintendo 3DS emulator co-maintained by Dolphin maintainer Mat Yard./Lioncache
  • Yuzu - Nintendo Switch emulator
  • PCSX2 – Some other 6th generation console emulator (PlayStation two)
  • PPSSPP – PlayStation Portable emulator by Dolphin co-founder Henrik Rydgård
  • VisualBoyAdvance – Game Boy Advance emulator compatible with Dolphin'south Link Cable emulation

Notes [edit]

  1. ^ Since four.0-6349
  2. ^ From 2.0 to 4.0-6341

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External links [edit]

  • Official website
  • Dolphin Emulator for GameCube
  • Collection of GameCube Games
  • Dolphin Emulator for Windows, Mac, Linux and Android

DOWNLOAD HERE

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